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Commercial Projects

WARDOGS: King of the hill

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Studio: BULKHEAD​

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Role: Senior Producer

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  • Develop and maintain key production pipelines to move the studio from early pre-production towards full production

  • Support completion of key development gate documentation

  • Construct and maintain Jira environment to support the multi-discipline teams and their specific needs

  • Plan mid and long term delivery roadmaps

  • Assess and communicate project risks

  • Support and mentor Associate Producers

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Experience:

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  • Shadow key design meetings, ensuring product remains on theme and to assess potential risks

  • Opportunity to design and deploy my own Jira pipelines for the teams

  • Outsource management - factoring their delivery timelines into our roadmaps and goals

  • Support design team with Confluence documentation management, auditing and feature summaries

Transformers: Reactivate

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Studio: BULKHEAD (Co-Development with Splash Damage)​

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Role: Producer

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  • Responsible for a multi-disciplinary team that was part of a large development effort spanning two studios

  • Part of a wide production team

  • Ensure committed sprint work is achievable and understood by the development team

  • Maintained accurate documentation for sprint and milestone performance

  • Developed and improved Jira pipelines to better support the team

  • Ran retrospectives that had a visible impact at improving team health

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Experience:

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  • Large scale Jira experience, handling content across a broad project with a large number of feature teams

  • Collaborated with Splash Damage in a co-development capacity, working closely with their production and feature teams to ensure prompt delivery and cohesive communication

  • Regularly represented BULKHEAD in studio-wide communications and meetings

Romans: Age of Caesar

  • Twitter
  • YouTube

Studio: Firefly Studios​

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Role: Producer & Assistant Designer

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  • Managed and maintained production pipeline across all disciplines in the Agile methodology

  • Schedule and host regular meetings with stakeholders & clients - run daily standups with teams

  • Support departmental needs - regularly compiling and disseminating project-wide risks and blockers to management

  • Assist Lead Designer, owning certain features from prototype to live deployment

  • Responsible for balance and meta management for live game - regularly tweaking and updating values across numerous data tables to keep the live environment in check

  • Compile and communicate player feedback from Marketing and Community Management for informed iterative design

  • Assist Lead Designer in curating and updating design documentation for key milestone features

  • Worked closely with artists to design appropriate UI for new features that conformed to the games UX.

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Experience:

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  • Introduced and deployed new project management software for the entire company, helping 3 offices and 5 titles migrate smoothly mid-production.

  • Shipped the project to 4 platforms, iOS, Android, Steam and standalone PC

  • Experience with monetization practices and designs for User Acquisition

  • Writing clear and encyclopedic design documentation for core features to support the Lead Designer, QA and Production

  • Live ops experience, updating and maintaining a live service free to play MMO.

  • Regular and effective inter-disciplinary communication both as production and design.

  • Regularly represent the development team on Firefly's YouTube channel, where I discussed development progress and explain upcoming updates to our fans

Stronghold Kingdoms

Studio: Firefly Studios London

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Role: Assistant Producer

  • Assist in day-to-day running of successful F2P MMO with several million downloads and over a decade of up-time.

  • Own short and long-term scheduling of in-game events, new feature updates and bug fixes.

  • Compile and deploy new builds across all of the games live platforms, meeting the unique and specific requirements of each, including Amazon, Apple and Google Play.

  • Support and advise on the design of new systems, often cross-referencing studio goals with player sentiment and feedback via our Community Management and Support teams.

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Experience:

  • Working to specific technical limitations associated with a decade-old, multi-platform, live ops title.

  • In-game event design, scheduling and deployment

  • Player management and regular cooperation with Support and Community Management

  • Focus on maintaining profitability and player retention - prototyping and pitching User Acquisition-lead designs

  • Took point on deployment and production of a new data-driven program for the company to gain further insight into player behavior to inform future design approaches.

  • Facebook
  • Twitter
  • YouTube
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