Commercial Projects
WARDOGS: King of the hill
Studio: BULKHEAD​
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Role: Senior Producer
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Develop and maintain key production pipelines to move the studio from early pre-production towards full production
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Support completion of key development gate documentation
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Construct and maintain Jira environment to support the multi-discipline teams and their specific needs
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Plan mid and long term delivery roadmaps
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Assess and communicate project risks
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Support and mentor Associate Producers
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Experience:
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Shadow key design meetings, ensuring product remains on theme and to assess potential risks
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Opportunity to design and deploy my own Jira pipelines for the teams
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Outsource management - factoring their delivery timelines into our roadmaps and goals
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Support design team with Confluence documentation management, auditing and feature summaries
Transformers: Reactivate
Studio: BULKHEAD (Co-Development with Splash Damage)​
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Role: Producer
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Responsible for a multi-disciplinary team that was part of a large development effort spanning two studios
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Part of a wide production team
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Ensure committed sprint work is achievable and understood by the development team
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Maintained accurate documentation for sprint and milestone performance
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Developed and improved Jira pipelines to better support the team
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Ran retrospectives that had a visible impact at improving team health
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Experience:
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Large scale Jira experience, handling content across a broad project with a large number of feature teams
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Collaborated with Splash Damage in a co-development capacity, working closely with their production and feature teams to ensure prompt delivery and cohesive communication
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Regularly represented BULKHEAD in studio-wide communications and meetings
Romans: Age of Caesar
Studio: Firefly Studios​
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Role: Producer & Assistant Designer
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Managed and maintained production pipeline across all disciplines in the Agile methodology
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Schedule and host regular meetings with stakeholders & clients - run daily standups with teams
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Support departmental needs - regularly compiling and disseminating project-wide risks and blockers to management
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Assist Lead Designer, owning certain features from prototype to live deployment
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Responsible for balance and meta management for live game - regularly tweaking and updating values across numerous data tables to keep the live environment in check
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Compile and communicate player feedback from Marketing and Community Management for informed iterative design
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Assist Lead Designer in curating and updating design documentation for key milestone features
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Worked closely with artists to design appropriate UI for new features that conformed to the games UX.
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Experience:
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Introduced and deployed new project management software for the entire company, helping 3 offices and 5 titles migrate smoothly mid-production.
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Shipped the project to 4 platforms, iOS, Android, Steam and standalone PC
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Experience with monetization practices and designs for User Acquisition
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Writing clear and encyclopedic design documentation for core features to support the Lead Designer, QA and Production
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Live ops experience, updating and maintaining a live service free to play MMO.
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Regular and effective inter-disciplinary communication both as production and design.
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Regularly represent the development team on Firefly's YouTube channel, where I discussed development progress and explain upcoming updates to our fans
Stronghold Kingdoms
Studio: Firefly Studios London
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Role: Assistant Producer
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Assist in day-to-day running of successful F2P MMO with several million downloads and over a decade of up-time.
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Own short and long-term scheduling of in-game events, new feature updates and bug fixes.
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Compile and deploy new builds across all of the games live platforms, meeting the unique and specific requirements of each, including Amazon, Apple and Google Play.
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Support and advise on the design of new systems, often cross-referencing studio goals with player sentiment and feedback via our Community Management and Support teams.
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Experience:
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Working to specific technical limitations associated with a decade-old, multi-platform, live ops title.
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In-game event design, scheduling and deployment
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Player management and regular cooperation with Support and Community Management
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Focus on maintaining profitability and player retention - prototyping and pitching User Acquisition-lead designs
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Took point on deployment and production of a new data-driven program for the company to gain further insight into player behavior to inform future design approaches.